As a tech nerd and a New York Giants fan, I couldn’t help but geek out during the recent Giants-Cowboys game. Fox Sports debuted a new kind of augmented-reality graphics package that placed a massively tall scoreboard on the field in 3D and then later added a larger-than-life quarterback comparison.
As the aerial Skycam moved forward, the perspective changed as I watched my TV, allowing me to peek around the side of a digital Eli Manning and then literally move through the graphics to see the live action. I’ve never seen anything like it before, because it had never been done before.
According to Michael Davies, senior vice president of field and technical operations for Fox Sports, this is just the beginning of what’s possible with AR graphics. And the source of his and his team’s inspiration is clear.
The key to the new AR graphics package is the Skycam, which provides the quintessential video-game-like view that’s piloted above the field and sits right behind the play. Last year, Fox Sports used the Skycam to debut a virtual 1st-and-10 line from above, and now it’s working with three vendors — Skycam, Sportvision and Vizrt — to show other types of augmented reality and 3D graphics on the field.
The Skycam gives Fox Sports the data on where the camera is and what it’s doing. The second ingredient is Sportvision, which provides optical tracking info and synthesizes the information coming from the Skycam. Vizrt, the third ingredient, is the graphics engine that renders and produces the 3D graphics, which takes into account not only the position of the camera but also lens zoom and lens distortion.
So far, the response from fans has been fairly positive, partly because Fox Sports is very cognizant of the line between attention-grabbing and distracting. “In the past, when you needed to throw up a graphic, it would cover up and almost take you away from the action,” Davies said. “This allows us to stay in the field of play and keep the audience connected to the game and still get the information up.”