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MLB has approved the use of a continuous biometric monitor

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MLB approves device to measure biometrics of players

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The device, made by a company called WHOOP, is the first of its kind approved by any of the major American sports leagues to be worn during competition. Teams cannot force players to wear the device, however; players get to decide.

An MLB spokesman confirmed the deal was reached but would not comment further. Major League Baseball Players Association spokesman Greg Bouris declined to comment.

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The WHOOP device is meant to be worn throughout the day and night. It can be worn on various parts of the body, and it measures sleep, recovery and strain. Thanks to the 100 megabytes of data a day that is gathered, it allows a player and a team to monitor the current state of an athlete’s body heading into a game.

“This is Moneyball 2.0,” WHOOP founder and CEO Will Ahmed said Monday.

At the recent Major League Baseball winter meetings, WHOOP presented its findings on what was described as the most comprehensive biometric data study ever conducted by a pro sports league on athletes. A direct correlation was made between recovery and injury and hitting and pitching performance.

Use of biometric monitors, which specifically measure heart rate and track sleep, among other things, has raised privacy concerns in sports. How much of the player data can a team use? If there is something a player doesn’t want the team to see, what can he or she do after agreeing to wear the device? The Health Insurance Portability and Accountability Act (HIPAA), which protects patients from having their medical information shared, does not currently apply to biometric data.

According to sources, MLB’s agreement provides that the vendor has no rights to the data itself and that the player and the team can use the data equally to analyze or identify trends. Commercial or public use of the player data, such as on a television broadcast, requires consent of both the player and the team.

Ahmed says that WHOOP has 27 different privacy settings that allow a player or a team to share various pieces of information, while keeping other data private.

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